Graffiti Grinder
GRIND! your way through the city and tag the streets with your GRAFFITI! But watch out, the Anti-Graffiti Squad is on your tail! DODGE! their traps and keep on tagging! GO! make your mark on the city!
Download Graffiti Grinder below!
Background
Graffiti Grinder began as a partner project to our Seagull Swipe game, we had one game (Seagull Swipe) that would be our 3D endless runner and Graffiti Grinder would be our 2D one. The game was building off our previous games like Star Troll that were using prefabbed interlinking level maps with a level of randomisation. Graffiti Grinder would go on to become our highest downloaded game.
My role
My role in the project was helping with the game design, taking care of the project management and managing the quality assurance.
Credits | ||
Art | Programming | |
Thomas Mc Closkey | Michael Semple | |
Matt Wilson | Peter Lynas | |
Tom Stockman | Martin Reid | |
James Bradley | ||
Game Design | ||
Jim Murray | Music | |
Thomas Mc Closkey | Christopher Norby | |
Project Management | Sound Effects | |
Jim Murray | Alan Monaghan | |
Marketing | Quality Assurance | |
Emma Robinson | Jim Murray | |
Darragh Lydon | ||
Business Development | Gavin Mc Laughlin | |
Emma Robinson | Thomas Mc Closkey | |
Emma Robinson | ||
Translations | Catherine Murray | |
French: Thumbstar Games | Michael Semple | |
Norwegian: Sandra Kleppe, Erikka Meidell | Martin Reid | |
Peter Lynas | ||
Ryan McDermott | ||